We decided to retexture many ships and stations in order to adjust the old content on our new high quality models.Īdditionally almost every vanilla solar model has been retextured (the textures still have the old look but are more detailed). To make everything perfect we even designed +50 custom cockpits. We have created amazing looking systems with unique atmospheres, more than 40 custom planets, more than 100 new effects, more than 120 new high quality ships and more than 40 cool stations. The outcome are high res graphics which fit perfect into the FL world. If something did not look right we started from the scratch. In Crossfire we tested everything over and over again - until it did fit perfect. Effects were changed on those mods but nobody really took the time to check if the changed cause bad looking side effects (and there were many of those). The used textures were placed over the meshes without taking care of the details and borders. ![]() What always bothered me was that these graphics always looked "half-finished". Meanwhile there are about 2-3 mods out there trying to improve the graphics of FL. We intended to build the most detailed FL mod and when i look at the current version I can clearly say we have reached this goal. But id like to take the opportunity to introduce some key elements of the new mod. ![]() I don't want to publish a full list of features now since we still do some final changes atm and will release the final mod in a few weeks. Now, one year later Crossfire 1.8 has been developed to something extremly BIG. ![]() About one year ago I decided to create a new version of the Crossfire mod with the basic idea just to extend the universe a bit.
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